Finished Is a Design Choice, Not a Phase

Finished Is a Design Choice, Not a Phase

For most of my career, I treated “finished” as something that happened at the end of a process – a period, not a decision.

When a project wasn’t quite done, the common reflex was to keep going: add another module, revise that section, improve the visuals, respond to feedback, optimise for visibility.

In that world, “finished” was less a destination and more an aspiration you never quite reached.

It took several incomplete projects for me to notice the pattern: things rarely finish because nothing ever decided they should.

The work simply accumulates. It stays alive because there’s always something that feels worth improving, or worth defending.

It wasn’t until I was building Info Product Build that I began to treat finished as a choice, a design decision made early and respected consistently.

That shift didn’t come from a checklist, a framework, or external advice. It came from recognising the pattern in unfinished work and how it had become psychological baggage in my own process.

Designing for finished means asking a different question up front:

What would this need in order to be truly done?

Not “What else could be added?” Not “How might this evolve?” Not “What happens after launch?” But:

Where, exactly, does this stop? And what would make that stop feel sufficient?

Once you ask that, so many other pressures fall away.

  • Scope becomes something you define, not something that drifts.
  • Revision stops being a default and becomes a conscious choice.

And the project, for the first time, lives inside a frame that can actually contain it.

Of course, there’s tension in that.

Defining edges invites the question: What if I’m shutting down too soon?

It takes practice to hold a boundary without second-guessing it.

But over time, I found that the quality of the work improved precisely because it wasn’t subject to constant iteration.

Finished is not an outcome that arrives at the end of effort. Finished is a decision you make at the beginning, and honour every step thereafter.

This idea, of choosing finished, became the backbone of how I approached every major decision in Info Product Build.

About The Author

Steve King writes about work, decisions, and why finishing matters. When he’s not doing that, he’s usually playing golf or re-watching favourite movies and box sets.